August 07, 2004

Tiltball (beta)

I'm developing a new flash game that is similar to those mazes with marbles in them where you have to tilt the maze in order to maneuver the marble through.. and there are little holes that you must avoid, or start over.

In my variant you "tilt" the maze by clicking on it, and dragging it. a gradient ramp and some arrows show you the direction and magnitude you've tilted things. There is of course a marble, and it will roll around in a natural fashion.

I've just (mostly) finished my algorythmn to make the marble bounce off of the maze walls, and I've posted my work thus far to fish for comments as to playability, whether it's easy to understand, intuitive, and whether or not anyone can get the ball stuck, or push it through a wall to where it don't belong. Currently I can get the ball slightly stuck on certain corners, this is a bit of a nagging bug, but I can't get it seriously stuck or seriously ou of bounds.

So give it a try and I'll take all of your comments into consideration as I carry on with the game, which will have multiple levels/mazes and sound effects and possibly music.

Thank you :)

Posted by jesse at August 7, 2004 04:20 PM
Comments

Umm...linky no worky...

Posted by: Jake at August 8, 2004 06:54 PM

It looks fine to me?
http://www.lightsecond.com/bbt8/tilt_beta.html

grumblecakes grumblecakes

Posted by: Jesse Thompson at August 9, 2004 08:43 PM

It works. This will be neat. Can you make it to use the arrow keys to tilt?

Posted by: monkeyinabox at August 10, 2004 10:51 PM

Interesting idea doom-player, but I'm having some troubles with the math involved in wall-bouncing maxing out my cpu and heat-crashing my laptop at the moment. I shall do my best tho! :]

Posted by: Jesse Thompson at August 12, 2004 09:47 PM